an iconic UI element must be easy to see, when turned into a black outline you must be able to see important details. The colors you choose must be simple. Easy on the eyes. Downside; UI art is easy to modify for art theft, the simpler/ easier to read the easier to change it Stylized UI Making a stylized UI can make it more unique to your game. An example; A war game using the white flag for quiting as in surrender. Too stylized and no one will understand, at first. Said images will be recongized in your game sooner than later. Info told Your UI art must tell as much info as possible with little to no words expect one to two words at most. Line UI This info is a line, simple UI outline, downside is it's easy to steal. Cost per hour of UI artist - 35 to 105 USD an hour, and people wonder why UI theft would be common! To note Learning UI art isn't hard but does take time getting good at it. UI art is hard to master though. Practice If someone can't make an educated guess th...
In my research these factors are what makes something "different" from the original. Bare in mind you must apply 3 or more factors. 1. size change 2. external complexity as in a change in shape 3. internal complexity; as in a change in internal shapes 4. color changes; the change to the images color 5. detail placement; the closer the details are to being similar the more likely it is to be called the same. 6. express and or intent These 6 factors plus others I have yet to find help make something look different from the original. Note the diverative work must have over 60% changes on average. Items with simple external structures but complex internal shapes and colors require a change of internal rather than external and vise versa. The art needs meaningful details changed, main area of focus info changed for the art not to be a copy, the more meaningful/ different the changes are the harder to identify it as the same. Note color changes can be a major factor for an artist....
Ice art looks high detailed when you have slightly cloudy parts of the ice and dark spots of ice for the pixel art. The details improve as you go more in detail with different spots and lighting changes with the pixel art. You lighten areas you want players to step on and darken areas not meant to be focused on. The following colors to use; dark aqua blue; 153C4E White; FFFFFF Aqua; 00FFFF Light aqua blue; CFF8F8 Ice is simple for colors to use.
Comments
Post a Comment